Roger's Smile

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Hi! I'm Roger Silias, from Mexico. I really like animation, drawing, illustration and character design. Here are some cool reblogs and sometimes a little of my job (sketches mostly). I hope I can make you smile :)

Por fin otra vez a dibujar :D Le dejé el “toque” de sketch :)

Por fin otra vez a dibujar :D Le dejé el “toque” de sketch :)

— 2 weeks ago with 1 note
#sketch  #photoshop  #boys  #boy  #drawing  #sketcihng  #illustration  #ilustracion  #mywork 
javierburgosartblog:

1. Sketch: This one is not the first sketch I did, its a cleaned one. Once Im happy with the drawing I erase lines here and there to clean it a bit
2. Final Lines: I hate this step, since lines are almost invisible at the end of the piece, I don´t know why the hell I keep doing it. Yeah, Im that dumb. Anyway, as you can see, lines here are even less detailed than in the skecth , specially in the areas that I decide to define with colors (like in the folds of the elbow patch, the mask, belt and so on). I don´t intend to make them look cool or great, they are more a guide than anything else.
3. Flats: Not much to say. I try to be careful with the color filling, because line´s opacity is very low, and they take the colors of the layer below. I also hate this step.
4. Shades: Now we are talking! This is FUN! Several layers in multiply mode. Painted them with the regular soft and hard photoshop brushes
5. Lights: lots of layers in different blending modes: overlay (my fav), screen, hard light, etc.. Glowings here and there, and its done. I used the spatter brush, because it gives a nice texture to it
6. Merged layers: This is not a step itself, I just added it to show how the picture looks at this point
7. Textures: I usually don´t texturize  my drawings at all. But this one asked for it, so I used different stock textures Ive found around the internet, with veeeery low opacitties, mixing several blending modes. I also added different tones in skin, bandages and leather. I worked this step with lots of different brushes, but again, I mainly used the Spatter brush.
8. Final: BG is pretty simple, it was done very fast. I just painted an overhead light with soft brushes, and used a random sewer pic with super low opacity and a big gaussian blur behind everything. I also did a few color balance tweaks to make Donatello blend with the BG and thats all!
Hope this helps a bit. Feel free to ask anything!

:) hay que ponerlo en practica :D

javierburgosartblog:

1. Sketch: This one is not the first sketch I did, its a cleaned one. Once Im happy with the drawing I erase lines here and there to clean it a bit

2. Final Lines: I hate this step, since lines are almost invisible at the end of the piece, I don´t know why the hell I keep doing it. Yeah, Im that dumb. Anyway, as you can see, lines here are even less detailed than in the skecth , specially in the areas that I decide to define with colors (like in the folds of the elbow patch, the mask, belt and so on). I don´t intend to make them look cool or great, they are more a guide than anything else.

3. Flats: Not much to say. I try to be careful with the color filling, because line´s opacity is very low, and they take the colors of the layer below. I also hate this step.

4. Shades: Now we are talking! This is FUN! Several layers in multiply mode. Painted them with the regular soft and hard photoshop brushes

5. Lights: lots of layers in different blending modes: overlay (my fav), screen, hard light, etc.. Glowings here and there, and its done. I used the spatter brush, because it gives a nice texture to it

6. Merged layers: This is not a step itself, I just added it to show how the picture looks at this point

7. Textures: I usually don´t texturize  my drawings at all. But this one asked for it, so I used different stock textures Ive found around the internet, with veeeery low opacitties, mixing several blending modes. I also added different tones in skin, bandages and leather. I worked this step with lots of different brushes, but again, I mainly used the Spatter brush.

8. Final: BG is pretty simple, it was done very fast. I just painted an overhead light with soft brushes, and used a random sewer pic with super low opacity and a big gaussian blur behind everything. I also did a few color balance tweaks to make Donatello blend with the BG and thats all!

Hope this helps a bit. Feel free to ask anything!

:) hay que ponerlo en practica :D

— 2 weeks ago with 310 notes
#tutorial  #illustration  #tmnt 

wannabeanimator:

Walt Disney Animation Studios | 1937 - 2014

After seeing this post, I decided to make this. The “Experimental” era is usually referred to as Post-Renaissance. I imagine the Revival is going to continue through this decade. 2015 and beyond films listed are: (left to right) Zootopia, Giants, and Moana.

If you want to read more about each era and how they got their names, click here.

Wow

(via stephanieratt)

— 3 weeks ago with 56692 notes
#Disney  #history  #art  #animation 

batferret:

That artist feel when

image

"shit that’s not right, let’s try again"

image

"FUCK"

(Source: canticleofisabela, via juliajm15)

— 1 month ago with 87561 notes
#fuck  #artist problems  #drawing  #sketching 
cluclu-art:

I just watched LoK and I’d say, Kai piqued my interest :)

cluclu-art:

I just watched LoK and I’d say, Kai piqued my interest :)

(via starfleetsoulreapercaptain)

— 1 month ago with 5614 notes
#kai  #legend of korra  #book 3  #book 3 change  #fanart